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Menno van Doorn

The Great AI Experiment

For years, technology positivists have been longing for it: the next iPhone moment. A technology that would be so revolutionary that it would turn everyone’s life upside down. For years, prophets have been prognosticating that it would be the blockchain, but a multitude of applications failed to materialize. After that, this digital ledger gave way to the headsets of virtual reality. The Metaverse would surely be the next big thing and we would meet, play and live in 3D. But adoption turned out to be many times slower than predicted and enthusiasm faded away.

The Rise of the Experience Ecology

The main challenges we face today are the result of two major experiments. One experiment started quite recently, when OpenAI at the end of 2022 decided to release a new form of artificial intelligence (AI) to the general public. At stellar pace, people all over the world flocked to it. The creators of ChatGPT are fascinatingly observing us from their laboratory as their unknowing guinea pigs. The second experiment started some seventy years ago with the great acceleration of the economy. Unprecedented year-on-year growth, based on the technological breakthroughs of the industrial revolution, set thetone for today’s expectations. Products, technology and services came in abundance. Inventors and organizations alike, watched with fascination as this growth experiment dramatically changed our lives. Scarcity in Abundance is an exploration of where these two experiments can lead to. For example, an abundance of artificial intelligence in combination with a scarcity of products, resources and nature. Connecting the two is an appealing thought. Could the one offer the solution of the other? After all, super technology such as AI is capable of a lot. But what about culture and nature, that evolve according to their own rules?

Playing with Reality in the age of AI, Deepfakes and The Metaverse

Get on a rollercoaster of disinformation and media manipulation. From lying hieroglyphs to computer-generated influencers and the future of deepfakes. People have always felt the need to play with reality, but never before has it been so easy and believable as now. How do we keep a grip on the information society now that artificial intelligence is getting involved in the manipulation game? Unlike most books about fading realities, Real Fake looks beyond the doom scenarios. Using inspiring restoration stories and a new set of Reality Ethics, the authors of Real Fake outline a hopeful future for the playful human. “Real Fake educates, terrifies, and stimulates simultaneously. Nascent synthetic media technology has the potential to create mayhem or happiness for society -- the authors brilliantly paint a picture of how this battle will play out over the next ten years. And most interestingly, they predict the "democratization of creativity" -- how the new digital tools will unleash a dynamic and vital era of marketing, commerce, and art.” George F. Colony, CEO, Forrester "As someone who has studied authenticity (real vs. fake) and the rise of digital technology (real vs. virtual), no one has intertwined these topics in as interesting, insightful, and indispensable a narrative as the authors of Real Fake. Digital technology is giving us something akin to superpowers. Will we use them to obliterate the distinctions between authenticity and inauthenticity, reality and virtuality, human and machine? Or will we find a path into a future that preserves what makes us human while ennobling our technology in service to our innate needs? Real Fake says yes." -- B. Joseph Pine II, co-author, The Experience Economy: Competing for Customer Time, Attention, and Money “An extremely authentic book!” Daisy Williams, virtual human

Future of Life

In this new whitepaper, the “Seven principles for a new agenda for work” are meant as a reference for your strategic choices on the new normal. “The Future of Life” expresses just the idea that how we want to live our lives dominates how the future of work will evolve. The collective Covid experience will leave its mark on the future. How all of this will eventually play out needs to be seen. But what stands out is the understanding how much personal life and working life are intertwined. How culture and value shifts in society already leave their mark on business strategy. And how new media technologies are turning people into media and organizations into broadcasters. In times of transformational leadership we need a new agenda. All our seven principles are based on magic and need support from new leadership and new technologies. Look for the magicians in your organization and let them lead you towards an organization that is: Employee Obsessed Serendipity proof Creativity Online A Platform for Meaning Asynchronous A Media Company Fan-based not Customer-based

Infinite Machine Creativity

Our new report, Infinite Machine Creativity, urges us to rethink creativity; to embrace machine creativity. The report examines the journey from students wondering whether computers can use their fantasy, to the development of a new breed of artificial intelligence (AI) known as Generative Adversarial Networks (GANs). It describes how GANs have recently proven to deliver original and effective ideas. These two keywords combined define the word creativity. So, your ideas around creativity should be reset. Machines can be creative, but in a different way to humans, since machines lack a soul, a drive, a consciousness. The report examines the huge potential to accelerate innovation when the human soul and the creative machine come together. It argues that those organizations able to figure out how creative machines and creative people can collaborate will be the inventors and creators of tomorrow.

Utopia for Executives 4 of 4

New Report: Utopia for Executives There are certain moments in time when collective dreams are more in vogue, more sought after, than at other moments. Societies seem to be stable for long periods and then – bang – doubt and uncertainty begins to pour in. People start asking themselves “Is this the world in which I want my children to grow up in?” or “Why is everything moving so slowly,  we need to take action now.” It is in these ‘fuzzy periods’ that the popular vote is on the move and society looks for new narratives, a new Utopia. It's at these moments that massive changes in how we run our economy start to evolve. For organizations there is a clear and bold message: to stay relevant in the 21st-century economy, you need to be driven by a strong purpose. The days of the Milton Friedman doctrine is over.  It’s about equality and “resetting capitalism”, as espoused by the Financial Times newspaper earlier this year. In Utopia for Executives we explain why now society is making this drastic turn, what it means for organizations, and what to prepare for. We present fresh, visionary thinking, from some of the world’s most profound thinkers in the fields of technology, economy and wellbeing. Some of it is dystopian, with a bleak outlook for society and business if we don’t have a true purpose to what we’re doing. Some of it is uplifting, with a belief that we face a new golden age that’s been preceded by a massive technological shift – but only if we focus on an inclusive, planet-centric world. Utopia for executives is our fourth report on Digital Happiness.

The Synthetic Generation 3 of 4

Fake or fact? Why a new generation workforce is better equipped to manage digital and social media than its predecessors. Discover how research into the characteristics of born-digital youngsters reveals that authenticity is key to this generation’s pursuit of happiness – and why helping them identify what is real and what is fake is an ongoing challenge. Find out what a new generation workforce values most in the modern enterprise. The third report in Sogeti’s Digital Happiness series charts the rise of a new generation of influencers – post-millennial young people for whom the concept of digital ‘transformation’ is alien. Digital and new media behaviors are simply ‘normal’ to these Gen-Z youngsters, for whom being an influencer or following their favorite influencers (fake or real) are part and parcel of everyday life. Our report ‘The synthetic generation - Growing up in an uncertain changing world’ argues that this new generation has a different value compass than even the millennials of just a few years ago. More secular. More self-actualized. More protected (by their parents). More interested in making an impact on the world than the generations that immediately precede them. This is a neo-romantic generation. What impact will they have – The Founders, Homelanders, the fluid generation, Gen-Zers – on the workplace of tomorrow? The report argues that first employers must understand the power of the influencers.  Second, aligning your brand or organization with influencers – or being an influencer – is key to success. Third: Gen-Z employees are better equipped to handle themselves in this new world than you might imagine – real or fake, they get it. And the last and definitely not least: being an ethical and inclusive employer with a ‘purpose’ counts to them. They're 'woke'.

In Code We Trust 2 of 4

"In Code We Trust" is the second report, in a series of four, on our new research theme “Digital Happiness”. Trust is one of the six key variables that have been found to support wellbeing according to the World Happiness Report of 2018. Trust and happiness are closely related. For instance, societies that show high corruption rates, lose their trust and are amongst the unhappiest countries in the world. For our wellbeing and happiness, the trust we can put in friends and families, organizations and institutions are key. And since trust has become such an important part of the current tech-debate, we decided to investigate the concept more in depth. “Who can we trust?” and “How do we organize trust?” are the leading questions.

The Happiness Advantage

Digital happiness is rapidly becoming the new frontier of competition. New digital opportunities can make our lives easier, more efficient, safer, and more joyful. You may ask yourself where to begin and which needs to prioritize, but one thing is clear: only focussing on efficiency and effectivity is not enough anymore. Customers and employees are already two steps ahead by actually living in a happiness economy. They are becoming more selective when looking for happiness and a purpose, making the prudent use of technology an additional differentiator. Their findings and judgments are shared in reviews and ratings, giving helpful insights for shopping customers who need these happiness ratings. Enhanced by a customer-centric mindset, it is experience and emotion that are today’s differentiators. Technology empowers organizations to understand these emotions, to persuade people with hyper-personalized touch points, and to directly impact their happiness and sadness. Those who miss this societal trend will have a hard time winning the hearts of the customer and new employees. The advanced state of digitization today requires a holistic approach with the ultimate question in mind: what is the main goal of the products, services, and organization and how do they contribute to the digital happiness of the customer? In this report, we explore three key questions. First, what is the potential advantage of aiming for happiness? Second, how does digital technology impact our individual happiness? And third, what role must organizations play as guardians of the happiness of their customers and employees?

AI First : Learning from the Machine

More and more companies are now taking action with more than a third of the organizations applying AI at scale. Place AI at the heart of your digital activities, that is the most important message. After decades of too much promise from technology, we now see a breakthrough in the realization of concrete business value. A new AI focus is essential because your competitors will certainly use the learning acceleration offered by AI’s specific capabilities to gain a head start. The last in a series of four qualitative research reports on the topic of Machine Intelligence, ‘AI First: Learning from the machine’ states that profit and economic growth go hand in hand with the proactive deployment of AI. It further asserts that companies can raise their Corporate IQ by embarking on a new journey of discovery built on intelligent machines. ‘AI First: Learning from the machine’ explores the latest developments on the journey to being an AI-first organization and recommends a number of actions for improving Corporate IQ with a better understanding of the relationship between man and machine.

DESIGN, DISRUPT, AND DO THE BLOCKCHAIN

How can you, as an organization, design your own disruptive market possibilities? “Doing the blockchain” might get you there. Read our new report Blockchain: cryptoplatform for a frictionless economy. “Disruption is the New Normal.” This is the key message from the series of our reports on the “Design to Disrupt” project. We have outlined the exponential growth of digital opportunities. Start-ups are keen to fill the gap, challenging the establishment. Their allegedly inferior propositions confuse prominent players, who should in fact be the very first to be open to disruptive innovation. This innovator’s dilemma brings us back to the major question of this Design to Disrupt project: how to design disruption yourself? This third report, that’s been launched today, is devoted to an entirely new design principle. It outlines the potential impact of blockchain, a new way of organizing trust in the presence of unreliable parties. It owes its current fame to the currency, the bitcoin, in particular, but the cryptographic capacities of the network can be deployed in a variety of other ways. It is a special kind of platform, which in its turn is a basis for numerous other platforms − in other words, a platform for platforms. We outline its relevance for organizations in three steps: the crypto-economy 1.0, 2.0 and 3.0.

VINT LAUNCHES DESIGN TO DISRUPT REPORT

The disruptive potential of new technologies is growing at a staggering speed and challengers in the market are more vigorous than ever. The combination of these new possibilities and the rise of new competitors are the main drivers that are accelerating innovation. This is the reason why leaders put technology on top of their list of factors that will determine their organization’s future. Many people have remarked that existing organizations cannot match today’s disruptive innovations and that they should leave this field to lean startups. But Design to Disrupt is an imperative: an appeal to every organization that refuses to passively accept becoming obliterated, but truly believes that pioneering innovations are indeed possible. The design of one’s own disruption is the focus of attention in this process. Looking at the toolset – from collaborative platforms, the industrial internet, advanced analytics, cloud to new mobilities – there is an abundance of opportunities for everyone to change the design of products, services, business models, and the organization itself. The new VINT report deals with everything that business leaders need to know about disruption and explores how to design to disrupt. Readers can expect the following insights: An overview of all relevant disruption theory and insights accompanied with speaking examples of accelerated innovation A set of design principles that is imperative to effectuate disruptive innovation Considerations for business leaders to bring innovation to the centre of their organizations

DESIGN TO DISRUPT: ECOSYSTEMS DECLARE WAR

Involving everyone in a new service or product is a perfectly feasible venture nowadays. Simply because internet is invariably within arm’s reach and there is always some app available to make contact. More often than not this is the starting point for a new provision of services between producer, consumer and employee. Such digital competitors form the heart of what we call the platform economy. They derive their success from the network effect. We define platforms as: Building blocks serving as a foundation on which a variety of companies or business ecosystems can develop supplementary services, technologies and services. What it is like to be confronted with such a new digital competitor, was articulated expressively in a by now famous memo of 2011 by Stephen Elop, the then CEO of Nokia. The company had to deal with Apple and Google, which had never made a phone before and Elop experienced their success as fat in the fire of Nokia’s core activity. “Nokia, our platform is burning,” he wrote to his employees. Their actions were wrong and trends were missed. With hindsight things should have been done differently, for Nokia’s brilliant innovations were far too slow in making their way to the market. This can happen to any organization: you are doing a fantastic job within your own comfort zone but suddenly you come off second-best. A platform player enters the market and confronts your product – in the case of Nokia the traditional mobile phone – with a complete ecosystem of touch devices and mobile apps: “The battle of devices has now become a war of ecosystems.” Ecosystems are the reality everyone has to face sooner or later: taxis, music, software, meals, money. You name it, it can always be made into a platform. In our networked society, markets are meeting places that are unlocked digitally. APIs and direct contact between the actors in the network determine the success. This questions any organization that operates as an isolated bastion. Anyone will be faced with platformization. The new VINT report explores the new digital competition and presents: A analysis of the success factors of disruption 10 design principles of the new digital competition like Unbundle your organization processes, APIs first. Access over ownership and Building trust with social systems The need for every business to develop a API-strategy An appeal to the CIO and the IT department to use a leading digital approach and map out an offensive technological route.

REPORT 1: THINGS – INTERNET OF BUSINESS OPPORTUNITIES

In our first report Things: Internet of Business Opportunities we reported on a tipping point concerning a dazzling impact on the whole economy. Connected things offer new opportunities to combat waste in the broadest sense of the term. This waste occurs among all parties: clients, suppliers, governmental bodies, service providers and the manufacturing industry. Applying digital things, sensors, actuators, apps and SMACT demands a certain mindset as well as concrete actions to optimize process and event chains, and to translate surprising new opportunities into new products and services. Our report offers an overview of recent developments and tips to accelerate your Things approach.

REPORT 2: EMPATHIC THINGS – INTIMATE TECHNOLOGY : FROM WEARABLES TO BIOHACKING

In the second report we focused on the personalized internet of things. We are witnessing a computer boom in terms of kinds, shapes and sizes – around, on or inside the body. Therefore we explored the coming transition toward a more empathic and contextual form of computerization. The emergence of wearable computing and other forms of empathic ‘things’ seems a logical further step: even more intimate, more human-oriented, and ubiquitous. We explored this development and present seven manifestations that can define the impact on business, such as the ‘quantified employee’ and the ‘body as the new password’.

REPORT 3: THE FOURTH INDUSTRIAL REVOLUTION: THINGS TO TIGHTEN THE LINK BETWEEN IT AND OT

This report was all about the fourth stage of the Industrial Revolution made possible by the far-reaching integration of Operational Technology (OT) and Information Technology (IT). The IT/OT convergence and the end-to-end ecosystems that are under development – from design and production to client interaction and advanced Maintenance, Repair & Overhaul (MRO) – enable a future in which appliances, devices, things and machines for professionals and private people will communicate with central systems, with one another, and with users for the purpose of providing the best possible facilities to makers, service providers, legislators and customers.

REPORT 4: SMACT AND THE CITY: NEW TECHNOLOGIES IN URBAN ENVIRONMENTS

In our last report we took the city as the centre of things and asked ourselves: when will the Internet change our cities like it changed our lives? The report shows how the five basic SMACT technologies are moving the creation of 21st century urban environments into top gear. We provide a status update on Smart Cities today and how developments like Senseable Cities and Cities as a Platform provide both new dynamics and opportunities for blending the digital and the physical infrastructure of our world together. SMACT will transform the city into a platform to blend bricks and clicks seamlessly together. The report provides a analysis of how this is already becoming a reality for retailers and presents what companies and organizations of all trades could learn from the accelerating convergence of bricks and clicks.

DOWNLOAD THE NEW VINT IOT REPORT: SMACT AND THE CITY

When will the Internet change our cities like it changed our lives? In the final Things report SMACT and the City we now take the city as the center of Things. The convergence of bricks and clicks The report shows how the five basic SMACT technologies are moving the creation of 21st century urban environments into top gear. We provide a status update on Smart Cities today and how developments like Senseable Cities and Cities as a Platform provide both new dynamics and opportunities for blending the digital and the physical infrastructure of our world together. The report provides a analysis of how this is already becoming a reality for retailers and presents what companies and organisations of all trades could learn from the accelerating convergence of bricks and clicks. From the report: The Internet of Things will change our cities. The five basic technologies that form SMACT are moving urban development into top gear. The digital architecture of the city is becoming a true development platform. SMACT will transform the city into a platform to blend bricks and clicks seamlessly together. The future of cities is about: platform solutions, pervasive applications, and sensible sensing technologies. City as a Platform equals the infrastructural capacity plus the human dimension, the empowerment of behavior through data and applications.

HET INTERNET OF THINGS EN DE VIERDE INDUSTRIËLE REVOLUTIE

De vierde industriële revolutie draait om compleet nieuwe combinaties van hoofd-, hand- en machinewerk door de samensmelting van internet, sensoren en embedded systems. De convergentie tussen Operationele Technologie (OT) en Informatie Technologie (IT) is hiervoor de basis. De totale omvang van deze automatiseringsmarkt bedraagt nu ruim 300 miljard dollar en loopt op tot 3.880 miljard dollar in 2022. This is the Dutch announcement of our third report on the Internet of Things titled The Fourth Industrial Revolution – Things to Tighten the Link between IT and OT. To download the English edition, click here. Het Internet of Things speelt een cruciale rol als matchmaker tussen de Informatie Technologie (IT) en de Operationele Technologie (OT). De operationele machinewereld wordt dankzij ‘things’ menselijker en bovendien zijn sensoren daar al meer ingeburgerd. De IT-wereld komt dankzij ‘things’ meer in de operatie te staan en de kansen om waarde toe te voegen ‘where the action is’ liggen voor het oprapen: namelijk in de dagelijkse omgang met apparaten en fysieke producten. In deze notitie kijken we naar de drie hoofdredenen om aan het IoT-avontuur te beginnen: 1. de winst van machine-interactie (M2M) als basis van snelheid en intelligentie; 2. de winst van beter onderhoud: liefst Predictive Maintenance; 3. de winst van engagement ofwel klantinteractie: mens en machine in Smart Factories en daarbuiten. Tot slot geeft het rapport naast inzichten in de fusie tussen IT en OT ook concrete aanbevelingen dit onderdeel te maken van digitale transformatie roadmap. Download nu het nieuwe rapport van VINT: De Vierde Industriële Revolutie: Things slaan een brug tussen OT en IT.

THE FOURTH INDUSTRIAL REVOLUTION – INTERNET OF THINGS TO TIGHTEN THE LINK BETWEEN IT AND OT

The fourth stage of the Industrial Revolution is upon us due to the far-reaching integration, accelerated by the Internet of Things, of Operational Technology (OT) and Information Technology (IT). This creates completely new opportunities as a result of new combinations of mental, physical and mechanical work by integrating the internet, sensors and embedded systems. The Internet of Things enabled IT/OT convergence leads to cost reduction as a consequence of predictive maintenance, speed and intelligence, thanks to Machine-to-Machine communication and improved forms of Human-Machine Interaction. M2M interaction between and within machines and systems is the cyber-physical heart of the Fourth Industrial Revolution. End-to-end ecosystems – from design and production to client interaction and advanced Maintenance, Repair & Overhaul (MRO) – should be focused on a future in which appliances, devices, things and machines for professionals and private people will communicate with central systems, with one another, and with users for the purpose of providing the best possible facilities to makers, service providers, legislators and customers. Organizations should put IT-OT integration on their digital transformation roadmap, focusing their attention and knowledge from various disciplines, ranging from connectivity, infrastructure, standardization, work processes and risk management to human resources and marketing. The new VINT report provides insights into the IT-OT fusion and presents three recommendations to speed up this integration.

THE INTERNET OF THINGS AND THE ‘PROGRAMABILITY’ OF THE PHYSICAL WORLD

THE FOURTH INDUSTRIAL REVOLUTION – INTERNET OF THINGS TO TIGHTEN THE LINK BETWEEN IT AND OT

The fourth stage of the Industrial Revolution is upon us due to the far-reaching integration, accelerated by the Internet of Things, of Operational Technology (OT) and Information Technology (IT). This creates completely new opportunities as a result of new combinations of mental, physical and mechanical work by integrating the internet, sensors and embedded systems. The Internet of Things enabled IT/OT convergence leads to cost reduction as a consequence of predictive maintenance, speed and intelligence, thanks to Machine-to-Machine communication and improved forms of Human-Machine Interaction. M2M interaction between and within machines and systems is the cyber-physical heart of the Fourth Industrial Revolution. End-to-end ecosystems – from design and production to client interaction and advanced Maintenance, Repair & Overhaul (MRO) – should be focused on a future in which appliances, devices, things and machines for professionals and private people will communicate with central systems, with one another, and with users for the purpose of providing the best possible facilities to makers, service providers, legislators and customers. Organizations should put IT-OT integration on their digital transformation roadmap, focusing their attention and knowledge from various disciplines, ranging from connectivity, infrastructure, standardization, work processes and risk management to human resources and marketing. The new VINT report, written together with Sogeti High Tech, provides insights into the IT-OT fusion and presents three recommendations to speed up this integration.

New Design to Disrupt report on New Digital Competition

Only few organizations wise up to new digital competitors, as they usually come from outside their own sector and are not taken seriously at first. Their allegedly inferior propositions confuse prominent players, who should in fact be the very first to be fully aware of potentially disruptive innovation. To swing into action rapidly, existing organizations would be well advised to properly analyze anything resembling digital competition. Evidently, there are clear patterns behind the startup success marking a new techno-economic reality. Ecosystems, APIs, and platforms characterize this New Normal where customers have more freedom of choice and better service at lower costs. These successful disruptors are called two-sided market players, also known as multi-sided platform players. Companies like Uber and Airbnb are getting all the media attention, however there are over 9000 players (and counting) active in almost every industry. The new VINT report explores the new digital competition and presents: A analysis of the success factors of disruption 10 design principles of the new digital competition like Unbundle your organization processes, APIs first. Access over ownership and Building trust with social systems The need for every business to develop a API-strategy An appeal to the CIO and the IT department to use a leading digital approach and map out an offensive technological route.